One-Day Delay

The next part of the current episode will be delayed by one day! Sorry about that, barely had time to jot this out, just hella busy this weekend and didn’t have time to prepare posts as they deserve!

Check back in Tuesday, when normal postings will resume!

Episode 7 – Puppets, Part 8

New to Other-Terrestrial? Check here! Or if you need to, jump to the beginning of the episode here!


“Captain Brooks, you and your vessel are welcome,” the sweating, bloated man said.

His name was Gedhen Hullmus, Acting President of the Human Merchant Welcoming Committee, as he had already said several times.  The man seemed to relish his title with a fervor that Brooks found disconcerting.

“Thank you,” he told the man.

The formal introductions and welcoming had become an overbearing tradition in Gohhi, where the most valued trade partners were granted extreme courtesy, while being charged inordinate fees that Brooks knew Ham Sulp suffered conniptions over.

It wasn’t that the fees couldn’t be talked down, of course.  But the Gohhians always found new, inventive ways to charge a fee or fine or service charge or . . . something.  It was complex enough that Dr. Y had once told him that he believed they had several powerful AIs actively working on developing them constantly.

“We are honored to be here,” he continued.  “And I hope that the friendship between the Sapient Union and the Gohhi Independent Trading Platforms will continue indefinitely.”

Hullmus’s eyes glittered.  “Of course, of course, don’t we all hope for that?  Of course we do!  Now, Captain, as Acting President of the Human Merchant Welcoming Committee, I am also able to present you with some fantastic special deals for your docking fees-“

“We have our requirements on here,” Brooks said, offering a data card.  He’d already duplicated and sent it to the Gohhi automated systems in physical card form.  The data cards were laser-carved with the data, unchangeable, as at times digital data had been found to be altered to bump up fees and rates.

He offered the card, and Hullmus now tried to stall, not wanting to take it, because once he did it would be official.

But Brooks pressed, politely, and eventually the man took the card, his anger evident behind a still-friendly smile.

Brooks was still offering generous terms, however, especially skewed towards the benefit of Hullmus and his patrons.  That would help it all move smoothly, and with the repairs they required and the medical needs of their wounded, he did not want to risk them twisting his arm by holding up supply shipments or something similar.

Of course, they would anyway, but not nearly as hard if their eyes were already sparkling with unexpected profits . . .

“Well, Captain, never have I been as happy to be the Acting President of the Human Merchant Welcoming Committee, as today was a most wonderful day – to meet a living legend!  Please, allow me to commemorate the occasion with a holograph.  I am sure that copies will sell quite handsomely, and I would be happy to share the profits-“

“No,” Brooks said, drawing a line.  His likeness was not going to be used for any sales.

“Of course, of course, but this way, we do have documents for you to sign, and our Human Arts and Entertainment Council – of which I am Elected Representative – would love to introduce you to several opportunities . . .”

Damn.

Brooks followed the man into the next room, signing each document with his Captain’s code, carefully scanning each one.  He caught and pointed out a few minor mistakes that would have raised their fees by a small but noticeable margin, then finally signed.

He’d hoped this would be the end, but Hullmus, without pause, began to regale him with an offering of their arts and cultural events.

Most of them were far from his interests – musical events by perfect holographic singers and dancers with proportions and features impossible on a real person, movies whose best thesis seemed to be the power of childhood friendship, and other such trivialities.

He declined, but the man had one last card to play.

“Also, as part of our Outward-Reach Arts Program to bring in non-human artists to comment on humanity, we have a special deal with the Qhenber Theatre Troupe, presenting their latest smash-hit Ussa and Usser: A Tragedy of Ancient Earth.”

Brooks paused.  He’d actually heard of the Qhenber Troupe.  They were a prestigious group, and the play of Ussa and Usser had been garnering a lot of attention.

Not all of it good – as great as many of the Qlerning playwrights were – there was always going to be a controversy about making so serious a play about another species’s history.

“. . . could even do a special performance solely for your crew, if you would so wish.  For only a nominal fee we could even-“

“We’ll accept,” Brooks said.  “Send my information to the Qhenber Troupe and ask them to contact me.  Tell them I want them to perform Ussa and Usser on board the Craton.”

“I am certain they will be deeply honored, Captain.  If you seek other entertainment beyond them, however, there are several pleasure guilds who-“

“That will not be necessary,” Brooks cut him off harshly.  “Now, as to the work we need-“

“Ah, yes!” Hullmus exclaimed.  “Conveniently, I am an acting chair on the Construction Guild!”  He bowed again, grinning.  “In the capacity of Third Chair With Honors, Twice-Crowned Richest Guild Member, may I offer my services in this regard.”

“How very convenient,” Brooks replied dryly.  “I forwarded data on the work needed to your people, I believe.”

“Which was received most solemnly,” the man said, his mirth replaced with an equally-fake seriousness.  “Shall we begin negotiations?”

“Such negotiations will be handled by my Chief Engineer Cutter, as he is most familiar with the work required,” Brooks said.

The man’s face faltered, and Brooks knew what he was thinking.

“Here he comes,” Brooks said, as the Beetle-Slug entered the room.

He suppressed a smile at the man’s concern.

An alien mind possessing a flawless memory and ability to calculate numbers easily that even a human auteur would struggle with was not an easy negotiator.

“Greetings,” Cutter said.  “I have prepared lists of work broken in hour ranges, difficulty of labor, locations and team sizes – adjusted for human norms.  Along with current costs of all such resources and fees associated with procurement and transfer.”

Hullman swallowed.  “Well, of course.  Though you know that prices can fluctuate on a dime-“

“Considered,” Cutter said.  “Prices in list adjust on the fly, checking commodity prices three times per second to ensure reasonable accuracy.  Shall we . . .  negotiate?”

Brooks stepped back.  “I will leave you two to your work.”


< Ep 7 Part 7 | Ep 7 Part 9 >

A Better Apollonia

Still playing around with that AI in my off-hours (working eleven hour days the last few days, so I have little energy, but still making progress on Episode 7’s release – it’s nearly there!).

I quite like this attempt at making Apollonia. While the eyes are a bit inhuman, the rest of the face is pretty decent. These AIs are pretty hit or miss and I think a few times it literally just muddled an image of certain actresses.

I also attempted to make Kiseleva, who was introduced last episode and will continue to play a role in the story this episode (as a supporting character).

The AI went the route of beauty again, but you know – I think that’s okay. Normally I try quite hard to avoid the whole “every woman is a supermodel” kind of trope that many writers fall into (especially in sci-fi). But sure, AI – you win this one, and Kiseleva would be considered beautiful. You’re still never going to see me describe her bust line – she will keep that information private.

Episode 6 – Diplomatic Maneuvers, part 44

New to Other-Terrestrial? Check here! Or if you need to, jump to the beginning of the episode here!


Iago knew this was not going to go well.

The Hev assault team were not well-trained or equipped, but a bullet was a bullet, and he and the others were not outfitted with the highest-end combat gear.

There were only four left with Iago, and he didn’t know the whereabouts of the rest of his squad.

The Hev pod had smashed through at the Equator ring, and he and his team had taken up defensive positions after arming themselves.  He was up high, to give flanking fire on the Hev as they advanced on the ambush spot that the others had set up down below.

When the pod door had burst open, it had been with a rush of hundreds of drones.

“EMs out!” he called.  More drones themselves than grenades, they’d suicided themselves at the burgeoning swarm, frying the drones’ brains in high numbers with great pulses of radio energy, burning themselves out in the process.

But the Hev assault drones were meant to overcome such defenses.

The Hev poured fire towards Iago’s team’s Guardian drones, overwhelming them.  Heffo took a dozen rounds that punched through her armor at extreme close range and went down.  Her cover hadn’t even slowed the rounds.

Iago couldn’t spare her a look, and continued to fire.

The Hev had overwhelming firepower, all their defenses pushed towards the front – but none of that mattered.

He had a mag rifle.

“CHARGING,” his system said.  The charge bar filled, and he let a round rip.

The gun kicked like a destrier, and the shot tore through the Hev’s armor like it was made of paper and kept on.  It pierced through another behind him, taking his leg clean off, before hitting the floor plate and punching through that.

Kynz fell down below, half his head gone.  It was only he and Kessissiin left, and the Dessei was alone at their barricade.

He also had a mag rifle; his fired, and another two Hev dropped.  They were lining up like bowling pins.

One took cover, throwing himself around the corner, but Iago’s tracking system still could project his position.

A wall wasn’t a defense.

It ripped through it, and then the Hev behind.

The rest pressed forward, but as his team had been wiped, it left more drones to guard the two of them.  The Hev drones were falling to counter-fire, and he and Kessissin were going to take them all down.

His system warned him suddenly; toxic compounds in the air.

“What the fuck,” he muttered, scanning the data.  The source . . .

Were the bodies of the Hev.  His system highlighted it, and he called to Kessissiin.

“Pull back!” he cried.  “Their bodies are rigged!”

He saw the eyes widen on the Dessei, and he began a retreat, Iago covering him, peppering the Hev with half-charged shots that might dent armor but not pierce it.  The Hev realized this and advanced, throwing grenades up at him.  One was intercepted and shot down by his drones, but his guardians were running out of ammunition themselves.  He turned to run, and saw that the grenade had landed between him and the path Kessissiin had taken.

He ripped the battery pack from his rifle, using his system to deactivate all its safeties, and hurled it at the Hev.  With as much energy as they packed into the things to power the mag rifles, it would make enough of a-

BOOM.

He threw himself through a door to one of the second-floor shops as one of the explosives – his or theirs – went off.

The door slammed shut behind him, a heavy blast door closing over it, and he lay on the floor a moment, panting.

“This is . . . Iago Caraval,” he said through his radio.  “The Hev boarders are carrying chemical and possibly biological weapons on their person that are being released upon death.  If you experience damage to your suits, get the hell away from them!”

He didn’t know if the Hev would even bother trying to come for him, but if they did it would take them precious time to break through the heavy door.

Getting up, he moved towards the other side of the room, trying to wrap his mind around his location.  He had to find a way out, find the rest of his team and-

The blast door behind him exploded.


< Ep 6 Part 43 | Ep 6 Part 45 >

Other-Terrestrial is coming to Royal Road!

I have begun the process of posting Other-Terrestrial to the fiction website Royal Road. While it may take a few days before the first posts appear, this will hopefully serve to enlarge the reader base and get some more attention for the story!

Along with this will come new cover art for each of the six current episodes (and episode 7, which is being written now!)

Wish us luck!

How do soldiers fight nine-hundred years in the future?

Not an actual gun from Other-Terrestrial


First, terminology; There are three main branches of the military in the Sapient Union of Other-Terrestrial.  The Planetary Guard, the Spaceguard, and the Voidfleet.

All operations that take place on a terrestrial body large enough to form a geoid under its own mass falls under the umbrella of the Planetary Guard.  It contains three main branches that we are all familiar with; Army, Navy, and Air Force.  Along with this are the Missile Corps.

The Spaceguard patrols and keeps order within inhabited systems.  There are different branches for service around planets/moons and patrolling between worlds, or guarding the edges of the system.  They do not control large fleets meant for major operations, but are more for interception, investigation, and patrol of inhabited systems.  However, very large Bastions with limited traversal may offer significant stiffening of defenses.

Finally, the Voidfleet conducts operations external to a home system, and are the largest branch; Voidfleet ships form the main mobile defensive forces even within inhabited systems.

In both the Spaceguard and Voidfleet, soldiers are known as espatiers.

As the term “marine” implies operating on water, the term “espatier” has been coined, using the same logic but to impart that they function in space.  Pronounced “ess-pa-cee-yay”, they are elite specialist soldiers, trained to very high standards and equipped extremely well.  Most ships can only carry a limited number of troops (unless they are a dedicated troopship), meaning that quality is vital.

On most Voidfleet ships, espatiers pull a double-duty; as they are rarely needed for any serious action within the ship, they train also in Response operations for other forms of emergencies (as we see on the Craton).

As warfare in the air differs from the ground or the sea, combat in space has taken on its own unique forms.

This is due to hundreds of years of development within a very specific environment; most ship-board areas are akin to intensely urbanized areas, surrounded by vacuum.  As such, all weapons and equipment must be equally suitable for atmosphere, vacuum, artificial gravity, spin gravity, and microgravity.

Narrow halls, endless bulkheads, and few open areas – with many chokepoints – will make most fights take place at extreme close ranges, with few tactical options for creative movement without extreme effort (such as, for example, cutting through bulkheads – probably a standard maneuver, but slow and resource-intensive).

The first major departure from combat operations as we know them is with drone technologies.  Ubiquitous not long in the future, the technology has matured by 2953 into forms that soldiers take as much for granted as we do firearms.

Drones perform all manner of tasks, from direct combat actions to observation to medical.  Deploying ahead of any combat unit on a ship, sensor drones will provide a solid concept of enemy positions, disposition, and equipment.  The smallest of these are extremely simple sensors, small enough to float in the air and blasted out ahead with small air blasts from vents inside the ship itself.  They do not possess great scanning ability, but can recognize movement and perhaps detect signatures of military equipment, such as heat or weapon lubricants.

Smarter drones that increase in size follow, until they become the familiar size and shape we think of for drones today.  These drones are approximately the size of small birds, and while they are very vulnerable, can move evasively and in numbers, making it become a losing proposition to try and destroy them.

There are also offensive drones that launch volleys of high-velocity, armor-piercing rounds.  These drones are notably larger, and are viable targets for enemy unit small-arms, as well as other drones.  While firing small-caliber ammunition reduces their threat compared to infantry weapons, they are still dangerous, and if left unchecked can annihilate entire enemy formations.

For defense of personnel against these drones – and against enemy espatier fire – Guardian drones fill one of the most vital roles.  These defensive drones are the heaviest of all, and contain racks of hard, self-propelled projectiles that are designed to intercept enemy fire.  A technical marvel, these weapons track enemy weapon and drone barrels in sight, syncing data between them in a mobile cloud.  Calculating the proper angles, they launch several pyramidal-shaped projectiles at each hostile shot that they believe threatens an espatier under their care.

While lacking in kinetic energy, the extremely hard and tough counter-rounds are capable of shattering hostile bullets – and while this does not stop those pieces from flying, it does rob them of the concentrated mass and energy needed to pierce combat armor.

Other support drones are common as well; medical drones capable of using themselves to stop wounds, or delivering on-site care within seconds of an espatier taking a hit.  They may also bring out new munitions or heavier weapons as units need them.  Notably, all of these drones have a limited amount of operational time, and must be cycled out at regular intervals effectively becoming a fine task oriented extension of the ship’s infrastructure and logistics..

When damage is done to the ship itself, other repair drones are quick to the scene to patch holes or repair important equipment.

After drones are the small arms in use by Espatiers themselves.  These are still divided into categories of rifles and handguns, and still use chemical propellants, in the form of cartridge or caseless ammunition.  However, electronics and ballistics have been honed to a fine edge with the former being incorporated organically into every part of the weapon, shielded from outside interference as much as possible, generally improving every aspect of an espatier’s service.  Ballistics, while already a robustly developed field of study, are improved most notably by perfecting materials technology, allowing for far higher quality control that we would consider possible.  A dud round would be an incredible rarity, and new levels of excellence could come to be common-place as rounds can be manufactured to tighter tolerances and behave in complex yet predictable ways (such as fracturing into specific numbers of pieces or having extreme armor penetration capabilities).

If a ship is vented or espatiers find themselves fighting outside of the ship on the hull or in the void, the biggest problem for a firearm becomes waste heat.  Without air to carry heat away, the only methods of its disposal are spent case ejection if applicable and radiation – for a part of the weapon to radiate the heat as light.

While radiator fins are used, the primary method is to limit heat generation; for this reason, weapons have a vacuum-mode where each round is ejected from the gun by a burst of gas, then ignites its primary charge.  As the caseless rounds are made in such a way that the outer layer burns slower than the inner, they are able to rocket away, gaining speed over time.  This causes a loss of accuracy and immediate lethality, and each bullet is difficult to produce, as they must contain two methods of detonating – one fast and hot for use in an atmosphere, and one slow and controlled for vacuum.

For the reasons of heat, rate of fire is typically much lower on such weapons, though sometimes volley weapons (launching multiple projectiles at once, potentially from multiple barrels) are known to be used to help overwhelm enemy Guardian drones.  Needless to say, the terminal ballistics are far above what we are used to with current weapons.

Grenades are a supremely common weapon, due to their effectiveness in confined spaces, and espatiers may carry a dozen or more into combat.  This is a double-edged sword, however, as grenades going off inside a ship may lead to hull punctures and the killing of friendly personnel.  For this reason, the only grenades used are “smart” grenades, which have a basic ability to recognize enemies and friendlies before detonating (and potentially beaming back images to the thrower).  They are not armed until the soldier activates it manually, of course, to prevent enemies from hacking in and detonating the weapons remotely while still being carried!

Other specialist weapons exist.  Arc and EM grenades are essentially weaponized batteries that are capable of discharging arcs of electrical current or producing powerful radio interference fields in brief bursts, burning themselves out and exploding in the process. Exhaustive knowledge of adopted communication standards and types of hardware used by the foe make it possible for the EM devices to become formidable tools of electronic warfare on the bleeding edge of the tech arms race. Apart from the primary high-power pulse, such devices can use smarter techniques to jam communications, disrupt sensing equipment, and generally wreak havoc upon the delicate cooperative effort of various electronic devices. These are the best anti-drone weapons available to the standard espatier.

Magnetic accelerators like coilguns enjoy a unique niche, as their projectiles are far too energetic for any Guardian drone to counter.  They are able to target key enemy personnel, drones, or equipment and put a hole in them.  Their waste heat is a major detriment in practice, and radiator packs or pressurized gas vessels are necessary in a vacuum, which make the espatier glow – and owing to their irresistible weapons, a prime target of enemy fire themselves.  A low rate of fire and limited charges are another factor.

Lasers, particle accelerators, and plasma weapons occupy only very obscure niches at most, and are not issued (or even considered) standard circumstances; the latter two have extremely minimal value and all three would be severely prone to overheating in a vacuum.  Lasers may have some use against drones, owing to their near instant-hit capability at infantry ranges, however.  These may take the form more of emplacement weapons or crawling drones, acting as a mobile form of active protection system.

Due to the short tactical ranges and confined spaces within a typical ship, even assault rifles will be relatively short, handy weapons, taking one more step towards present-day PDWs.  Magazine sizes will range from 30-50 rounds, and pistols may have up to 25 rounds of smaller caliber.  Smart munitions may be able to detect nearby targets (though with limited ability to detect friend/foe) and self-detonate, allowing targets to be hit around corners or cover – though such shrapnel would be ineffective against the power armor of a standard espatier.

While generally not desirable for any side, close-range melee combat can happen.  Large, dramatic weapons for this are not typically carried or utilized (though training with swords is an optional course at the Voidfleet academy), general-purpose knives and stabbing stilettos are issued.

Most forms of martial arts blows are ineffective in microgravity and armor, meaning punches and kicks will do little except propel people apart or set them in a spin.  Locks, grapples, and other such maneuvers, especially those that may choke or break bones, would be effective against unarmored targets.  By far the most effective method of close-range fighting in a vacuum would be to puncture or damage the enemy’s spacesuit, which is why extremely sharp and hard stilettos are sometimes used. However, even with the most effective melee weapons, it is difficult to pierce armor even in its weakest spots.

To an espatier, their armor is of far greater importance than even today; due to the Guardian drone systems shattering enemy fire, as well as hostile small-caliber fire from drones, the danger of exploding shrapnel rounds, and the threat of exposure to vacuum, each suit of armor must be a fully-enclosed system.

These powered armors are lighter than might be expected, so that if their power is out the soldier is not rendered immobile.  While powered, they do increase the functional strength of the user, however,  offsetting the resistance of a flexible pressurized suit and allowing them to move more quickly than they might in open areas.  They feature fully-contained air supplies and filters for wide varieties of threats, but most important are their hardened outer layers.  The armor itself must be able to resist radiation, chemicals, vacuum, heat (both ambient and directed), as well as a near constant scouring of small pieces of shrapnel from destroyed enemy ordinance – without such armor, no Espatier would survive for more than a few seconds before suffering grievous injuries.  Indeed, by the end of battle, such armor sets may be scoured clean as if sandblasted, with deep pitting and scarring.

Even joints must be armored to a high degree, though they still allow good mobility – but these remain weak points.

Computers in the armor can link up to a friendly ship’s computers and sensors, allowing instantaneous communication between friendly units, as well as monitoring of enemy movements anywhere friendly sensors exist.  This creates a live mini-map showing active enemies and their movements, and at times even “wall hacks”.

To counter the defender’s advantage, novel and expensive – or simply destructive – technologies will have to be invented to burn out or otherwise disable sensors on a hostile ship or hack those systems and turn them back on the defenders.  To combat this, ships – who are certainly some level of AI in themselves – will be able to use all manner of small data points to deduce enemy positions, from air movements, to the mysterious openings of doors when no crewmember actually seems present to be opening said door.

Ultimately, all of these technologies are still bound by the laws of physics.  A bullet cannot magically home in on a target, nor can waste heat of energy weapons be ignored.  The interception of enemy rounds with Guardian drones pushes the limits of potential technology to an extreme which may be impossible, but which I have considered to be unique and plausible *enough* to be worth adding to the setting.

From the viewpoint of a science fiction author and futurist, coming up with these technologies was a very interesting exercise in “where might this all lead?”  That drones will become ubiquitous is inevitable.  They may, one day, fully replace living soldiers on the battlefield – the only reason this may not occur is due to the desire of living operators to exert control over events on the battlefield directly.

Which, ultimately IS important.  While often in sci-fi the question arises “why are people even in these dangerous situations when they could have sent a robot?” every author and futurist must come to their own conclusions for this question.  In some, AIs are considered too dangerous.  For me, I believe that the reason is that all of what we create exists FOR us.  In order to continue to push on and survive, we must value ourselves and how we affect the universe.  We cannot stand apart from it, and delegating such tasks to computer minds – while they may be orders of magnitude more efficient and safer in many ways – will still mean that we are no longer controlling our own destinies.

Thus, there may always be a need for squishy, mortal individuals to strap on armor, bring their rifle, and be ready to defend themselves and their homes.

Loss

I was going to make a normal post today, but other things in life have stepped in that leave normal things feeling pale.

Loss is a part of the human experience, whether we like it or not. It will be even into the distant future. Even if we learn how to extend lives, there will always be unforeseen events. They come up shockingly suddenly, and you are left simply wondering how things could have been going so normally only days or hours before, and left not knowing how the world can still be turning.

But it does. And while I need to take some time, I will continue again with posting – and the story will go on.

Insert Filler Post Here

Ah, so I wanted very badly to continue doing Wednesday and Saturday updates consistently during each episode, and between them as well. Real life doesn’t like to give us the time and inclination for that, though, does it? I do intend to do some as the episode gets going, but I wasn’t able to get started on them today, so no neat Saturday post.

Today proved far busier than I expected, so no real content today. I could go into deeper reasons why, but really – I don’t like to get too personal.

But the good news is that Episode 5 is not just finished, but will launch on-schedule! In fact, every single episode is prepared, scheduled to post for the coming weeks. I spent a lot of yesterday doing that.

So, Monday, it begins.

Take care of yourself out there

-Nolan Conrey