The Dessei – AKA Moth-Owls


Episode 2 will begin this coming Monday, but to round out this week here’s information on the species of Lieutenant Pirra, the Dessei!


A typical example of a Dessei female. Dessei males are not significantly different, aside from having larger crests of feathers up their face and over their heads.

The Dessei, commonly called Moth-Owls, are a species of sapient aliens from the Enope system.

They are distinctive-looking beings, with large eyes, feathery hair crests, gracile bodies, and magnificent wing-drapes. Generally slightly shorter than a human, their thin limbs and body often make them appear frail, but their bones and muscles are surprisingly durable. On average, they are as strong as a human – and like humans, cybernetic enhancements can make even a particularly weak-looking Dessei actually possess shocking strength beyond the natural norm.

They possess small false mouths on their face through which they sing their whistling language – their true mouth is concealed at the fold of their neck, and Dessei eat by tilting their heads back and swallowing food in large gulps. Much of their skin is covered by fine, pale feathers that are structurally more akin to hairs, which gives them a very smooth appearance. The color of these feathers can range from slightly bluish to off-white. The longer feathers on their head can be far more colorful, from green to red and occasionally even speckled, mottled shades of brown and tan.

Their hands are delicate, as is much of their frame, but they lack nails, instead having a slight keratinization of their fingers towards the tips. These are often filed back, as they will naturally form claws, which are both unnecessarily threatening in a modern setting and can make fine manipulations difficult.

Moth-Owls have vestigial wings with sheets of thick plumage that hang down.  These can move and wrap around their body akin to a cloak for warmth and display, or can tuck back behind the body to be out of the way.  They take much pride in their wing cloaks (or drapes), which are vestiges of their flying ancestors. The bright coloration of their heavy sheets of feathers have significant social and cultural significance. The wing bones extend through their torsos into the front of their bodies, creating two triangular protrusions covered in cushioning fat that can be superficially compared to mammalian breasts, though they serve no comparable function and appear on both males and females of the species.

Dessei also possess delicate antenna on their foreheads, though often these are laid back against their feathers and are hard to notice. While very sensitive to smell, they largely serve to detect the pheromones of their own species and have little utility otherwise. Other species may know a Dessei for years and never see their antenna until other Dessei are around. In general, their sense of smell is somewhat worse than a human’s.

A close-up of a Dessei’s face.

Dessei have a reputation among humans for being serene and aloof. This is likely due to a relative lack of facial musculature (and thus less expressive faces) and cultural standards that are more reserved than humans – most of the time. Many of their more subtle communications are informed by movements of their feathery crests, which are more prominent on males than females. Notably, despite their antenna being sensitive to pheromones, they do not use extensive chemical communication, leaving evolutionary theorists to posit that they are largely leftovers of evolution.

Especially among their own kind, however, Dessei are prone to bursts of intensely emotional displays in many forms, from affection to rage. Violence, often between rival groups of families, is still known on their homeworld, though these political games are highly ritualized and outsiders (which, in practical purposes means all non-Dessei) are considered untouchable. Only on very rough frontier worlds will Dessei involved other species in their intense political contests, and even then only if the outsider chooses to involve themselves in the activities in the first place.

Their aggressiveness in these circumstances is intense but often highly calculated, giving them a reputation for producing many keen military minds as well as cunning politicians.

Having evolved from flying ancestors that ate fish-like prey, their native environment were steep cliffs left after heavy volcanism altered the face of their world. Due to this ancestory, Dessei retain a brain that is very well suited to thinking in three-dimensional spaces.

The species supplemented their piscoid diet with fruit in the forests that grew on the plateaus above the cliffs.

Being six-limbed, the species used their “arms” primarily for climbing back up the cliffs after capturing large prey, that was usually swallowed whole.

A reconstruction of a progenitor species of the Dessei, sometimes called a Cliff Moth.

Over ages, however, changes in their environment caused these proto-Dessei to develop in new ways. The cliffs eroded, and a drier environment caused the soft fruit they could once consume whole to develop tougher outer layers. In addition, new competition in the oceans reduced the numbers of their former prey, which began to evolve towards larger, tougher forms.

Their ancestors began using primitive tools, first to break open tough fruit in the new forests. Their heads enlarged to allow them to swallow ever-larger prey as well, and this up-scaling began to take precedence over their ability to fly – a very unusual move, as flight is, evolutionarily speaking, usually a very winning strategy. It may have been spurred on by a lack of apex predators in their environment to threaten them*. The larger heads were accompanied as well by larger brains that let them figure out more ways to exploit their environment for calories.

*this lack of apex predators is believed to be the result of the volcanism of earlier eras causing a mass-extinction event.

As tool use developed further, the early Dessei began to scavenge the bodies of common whale-like animals that washed ashore, butchering them with primitive hand axes. Over time, they became active hunters of the species, and began to raise crops intentionally, with settled civilizations being founded not long after.

While the road towards sapience seems to have come about very quickly (on a geological scale), Dessei history from then until space flight was rather long. Their world’s many archipelagos and overall lack of massive, contiguous land masses are believed to have played a factor in this, as it slowed the development of large-scale economic advances.

These did come in time, however, and vast empires with a tendency to split into many factions arose, with all of the horrors and drama of such upheavals as humankind is aware. Their societal structure has varied over time, but by the later stages of their development tended towards a focus on related houses, each possessing first feudal, then capital, power. While these both have given way to more advanced economies, vestiges of this system remain, and “Houses” have become something more like political factions within the larger society, and their conflicts become less focused on war and more on intrigue and maneuvering. However, a focus on meeting the needs of all Dessei has served to severely mute this in-fighting, and there is little disagreement on most key issues, such as collective ownership of the means of production. Instead, it is largely focused on gathering prestige within society by serving it. It still, can, however, become violent.

Modern Dessei are technology advanced, with thousands of colony systems, and are considered one of the most prominent member species of the Sapient Union. Their fleets form a substantial percent of the defensive forces of the Union as a whole, and during wars with various enemies their ships have been on the front lines at every major battle. This has led to a robust martial sub-culture, and while members of this group can be somewhat aloof to their allies, only the most detested fringe put forth any ideas of Dessei supremacy or even suggest isolationism.

Culturally, acting, plays, and other forms of involved entertainment are very popular among their people. They have loose standards of ownership for personal property than humans, and often swap objects with little regard or use things that belong to others – with the exception of certain heirlooms and cultural paraphenalia. Someone who calls this out is viewed as being extremely stingy and selfish, though (especially with outsiders) they will return said item if asked (and silently judge the person if they did it rudely).

Their languages consist of whistle-like sounds, often described as song-like, with some sounds outside of the human hearing range – making it impossible for humans to speak the language. This does allow them to learn Hev languages, however, which are likewise high in pitch.

Their system’s star, Enope, is a type-G Main Sequence Star, approximately 0.9x the mass of our sun. It is older than our sun, at six billion years old, and will likely live to the age of thirteen billion. Ten planets orbit Enope, though only Enope 3 (the Dessei homeworld, the proper name of which is outside of the human vocal range) is considered naturally habitable by humanoid life.

Enope 3 is lush with life, being slightly warmer on average (though still colder than it was only a few million years before, due to natural cycles). The planet is smaller than Earth at only 0.92x the radius and 0.81x the mass, with a 20-hour day. Gravity, however, is still 95% of Earth’s, and so Dessei have little difficulty adjusting to Earth gravity. With a correct balance of nitrogen and oxygen, they are also capable of breathing an Earth-like atmosphere.

Their genetic structure is superficially similar to humanity’s, being carbon-based and using a helical structure, but they utilize very different specific chemicals. This absolutely means that there can be no interspecies reproduction – though this is true of all life from different worlds, without exception. It also means that humans and Dessei cannot subsist on each others’ food; at best it will doing nothing for the other, and at worst can cause serious health issues. Their flavor palettes also are quite dissimilar to ours.

Dessei outnumber humans by a large margin, having far more colonies, and are roughly on par with the Sepht, one of the other major species in the SU, who will be expanded upon another time!


The Craton

Between episodes I decided to share some information on the primary starship of Other-Terrestrial, the Craton!

I don’t know if this will be a regular feature, but there are certainly some basic details about the setting that we should be able to nerd out.

As a result, I’m including in here a sketch I’ve made of the Craton to help you visualize the ship better!

My sketching skills are not fantastic, but it gets the point across.

The Craton is a unique ship, the first of her kind in the Sapient Union. Originally an ancient asteroid of a very rare type, she was the first cratonic ship.

With the central asteroid being approximately one kilometer in diameter, the Craton is large enough to be considered a city-ship, and houses not just a sizable crew and their families, but thousands of civilians who live their lives aboard. This collection of beings are not beholden to any single star system and travel through the void, serving the greater needs of the Sapient Union – but also having a large say in their own destinies.

The cratonic asteroids that she was built from are believed to be some of the earliest solid objects to have formed in the universe, and display unusual properties. While dating is difficult, they seem to have come from a time before matter such as silicates, iron, and nickel could have formed.

While composed largely of these common elements, they also contain a quantity of material that is unknown; a greenish rock that is extraordinarily resilient. Equally bizarre, it is more massive than its constituent components suggest it should be; while not currently provable, this suggests that the unknown material (dubbed cratonite) extends into higher dimensional space – possibly even into zerospace itself.

Whatever the reasons, cratonite is a form of so-called tenkionic matter – the term for matter that is believed to contain particles from zerospace. This quality makes cratonic ships much more easily capable of zerospace jumps.

Due to her toughness, cratonic rock is also a superb form of armor; so much so that the Craton retains, in many places, up to 50 meters of the rock. This enables it to withstand impacts from meteoroids and some weapons far better than most other comparably-sized ships.

Despite this, it has been deemed unwise for the Craton to suffer a continual loss of her cratonic rock through micro-meteor impacts while travelling through space. Thus the ship has a large, metal frontal cone that gives her extra defense in her main direction of travel.

All together, the Craton is a hard ship to kill.

Internally, the Craton possesses seven fusion reactors. While a single reactor would be more efficient, having multiples allows for more precise control of energy production and backups against engineering problems or damage.

Trailing ‘behind’ the Craton (she can technically move in any direction, but does have a preferred direction of travel), a number of metal vanes serve to help dissipate heat from the ship as well as aid in long-range communications and scanning.

The Craton‘s zerodrive allows her to move in realspace as well as zerospace. In the latter case, the drive gathers ambient krahteons – a force-carrier pseudo-particle from zerospace. When gathered in sufficient quantities, this matter begins a chain reaction that tears a rift in realspace, allowing entry into another reality.

Zerospace exerts a gravitational attraction that pulls the ship in. Once in zerospace, the gravitational pull of the dimension equalizes across the ship and it will increase in velocity continually, even past c, due to differing spatial laws in the dimension. Normal matter in zerospace typically suffers a ‘matter failure’ event and ceases to exist as we understand it. However, through a powerful external magnetic field, this disaster can be staved off – a major reason for ships having so many redundant fusion generators.

The same zerodrive effect can be used to move the ship in realspace by not fully opening the zerospace aperture. A ‘thinning’ of realspace still occurs, and the gravity of zerospace pulls the ship towards the opening. This can occur rapidly enough to create a smooth sensation of forward travel.

In this way, the Craton escapes the tyranny of physics as we know them, and is able to move without applying Newton’s third law.

While the Craton is not a warship, there are dangers in space that require the ability to defend and attack.

Along points of the hull, the Craton has long towers tipped with powerful lasers. These are standard among many spacecraft, however, and their main purpose is not combat, but defense against meteoroids larger than sand grains. These can, of course, also be used offensively or to ward off enemy missiles.

In the vein of defenses, the Craton is also equipped with multiple clusters of projectors, capable of launching long-range guided missiles. She also possesses numerous machine-gun emplacements to help defend against enemy missiles.

The primary armament of the Craton, however, are three massive magnetic accelerators that run nearly the length of the ship. Capable of slinging an object as large as a bus, they can be precisely controlled to launch shuttles at safe speeds – or tungsten slugs at a fraction of the speed of light.

The Craton also possesses thousands of drones that can serve an offensive or defensive purpose – though largely they serve as the eyes and ears of the ship at longer ranges, as well as low-value tools for inspecting dangerous spaces.

Internally, the Craton is designed to efficiently use its vast volume, allowing maximum space for the amenities that a city must have for its occupants. Along the equatorial axis of the ship, restaurants, shops, and cultural businesses exist for the civilians and crew to enjoy, and on other decks there are also pools, gardens, and even small courts for sports.

These gardens are vital not just to the mental well-being of the crew, but to their food security, as many are efficient vertical hydroponic gardens that produce much of what is eaten on the ship.

Modified specifically to increase flavor and to function well in the environment of a spaceship, these foods include grains like wheat, oats, and rices as well as vegetables and certain fruits.

There are no meat animals on the Craton, but meat is produced artificially in growing vats, indistinguishable from “real” meat down to a molecular level – and according to many, indistinguishable in taste and texture. Of course, some connoisseurs feel otherwise.

The Craton was built at an Earth-controlled shipyard, the original cratonic asteroid having been found by a human exploratory team. All species are welcome aboard the ship, but as with many ships in the SU, keeping largely to one species substantially eases the burden of supply. Not all species prefer the same environmental conditions, most cannot eat each other’s foods safely, or necessarily breathe each other’s atmospheres safely for long-term. Exceptions do exist, however.

Along with the civilian population, a civilian government exists to represent the needs of that population.

At each port stop or even upon meeting another ship, it is not unusual for transfers of civilians to take place, though there are also many who prefer to permanently call the Craton their home. Many officers are in fact natives to the ship, though they must learn at a sanctioned academy before they can become an enlisted officer.

The command staff of the Craton are:
Captain-Mayor Ian Brooks, human male from Earth, Commanding Officer

Executive Commander Zachariah Urle, transhuman male, Executive Officer

Commander Cutter, Bicet (Beetle-Slug), Chief of Engineering

Commander Cenz, Coral, Science Chief Officer

Commander Y, Ehni AI, Chief Medical Officer

Commander Jaya Yaepanaya, human female, Chief of Operations

Commander Kai Yong Fan, human female, Chief of Response

Commander Ham Sulp, spacer human male, Chief of Resources

Commander Zeela Cann, human female, Chief of Administration

Commander Ji-min Bin, human female, Chief of Navigation

Commander Shomari Eboh, human male, Chief of Communications

Commander Rachel Zhu, human female, Chief Flight Officer


I hope you enjoyed! I’m aiming to put out more soon!