A Deeper Dive: The Universe of Other-Terrestrial

The Sapient Union

A coalition government formed by multiple species.  The primary species of the Sapient Union are (sorted by population size):

Bicet
Commonly called Beetle-Slugs, these hive-minded insectoids have a biological caste system and are among the oldest of known space-faring species.  Their small size, precise manipulation ability, and strong work ethic make them pre-eminent engineers, though they move somewhat slowly and are not physically very strong.
The Bicet are, by far, the most numerous species in the Sapient Union.

Sepht
Commonly called Squids or Parthenogenes, these aliens move on a tripod of strong tentacles, possessing cup-like hands at the end of arm-like upper limbs, and heads of moving tentacles.  In war, they are generally viewed as somewhat defensive species, and they have been relatively slow in expanding through space, preferring to thoroughly exploit a system before attempting to move on to a new one.  Their populations, though, can grow quickly, as most of their species are female and are capable of bearing twin children every few years with no functional menopause, in the case of having no males around – by producing functional clones.
There are three sub-species of Sepht; the smaller and colorful Vem em, the large and powerful Nolem and the transparent and ghostly Pelan.

Dessei
Commonly called Moth Owls, these humanoid aliens descend from gliding predators that caught fish-like prey in the ocean.  Their regal bearing, bright plumage, and explosive bursts of violence lend them a reputation for possessing a very strong martial spirit.
Some rivalry exists between the Sepht and Dessei.

Qlerning
A very neutral gray humanoid species with no other nickname, the Qlerning are a contemplative and reasonable species.  Few have strong issues with them, and aside from the arts they do not stand out strongly as a species.

Humans
Only joining the Sapient Union fifty years prior to the start of the story, humanity is largely united and classless by the 30th century.  Having settled thousands of worlds, they still are far behind the other primary species in terms of numbers, but are viewed generally positively by the others.

Other member alien species, important but not as numerous, include:

Corals/Polyps
A colonial species from a watery world, groups of them inhabit a rocky shell connected by strong special unintelligent muscle polyps.  They are capable of swapping out their members to see other points of view better, causing them to be a very peaceful species.

Ehni
A species of artificial intelligences, the Ehni are the most technologically advanced species in the Union, and the most intelligent.  Though their true numbers are not known, very few Ehni choose to leave their society and go into others.
The Ehni are not hostile to life; if anything, they believe that it is a transitory phenomena that poses little risk to them, and should be observed while it exists.

An Abmon

Abmon
Commonly called Rock Pillars, they are a stocky, rocky like species from a high-g world.  They look somewhat akin to barnacles with rows of tentacles around the mouth on their top.  They are slow, despite possessing five legs, but very strong.  They are rather few in number compared to other species.

A Star Angel

Star Angels
Beings of plasma that live in the corona of the star Yia.  They are an intelligent but non-technological species that communicates via radio waves and enjoy the conditions inside of fusion reactors.  Only recent members, they have not yet colonized any external star systems.

Shoggoths
Not much is known of this mysterious species from Earth, who only recently revealed themselves to humanity and by extension the other species of the Sapient Union.  They are able to change their shape to look like others and claim to live extremely long lives.  Their true numbers are small, but believed to be in the thousands rather than million.
There is a strange connection between them and the beings known as Leviathans . . .

The member species of the Sapient Union share information and believe in collective defense with open economic borders.  Originally founded by the Bicet, Sepht, and Dessei, other species have joined over time, allowing mutual prosperity.

Matters pertaining to a single species are viewed as internal matters and other species generally avoid getting involved.

Collaboration happens very freely between the member species, biology allowing – the largest barrier to ships with large populations of multiple species tends to be that each is comfortable in slightly differing conditions (Sepht, for example, prefer a much higher humidity than other species and their skin secretions are irritating to human skin; Bicet prefer smaller spaces than humans fit into, as examples).

Humanity were first contacted by the Bicet in 2903 and joined the Union only a few years after.

All members of the Sapient Union agree to collective ownership to the means of production.  They therefore have a classless communist society, where people are paid in Exchange Units, non-transferrable tokens that represent their labor.  While conditions have advanced that everyone can be guaranteed the basic needs of life without working (food, water, air, shelter, medical care), few choose to live at such a level without working.  The efficiency of their system means that one need only work a few hours a week in order to afford other items they may desire, and most people don’t have many useless goods sitting around their home.  Consumerism simply does not exist when most common things can be easily 3D printed at home in a short time or borrowed from a well-maintained local lending library or community center.

Other Governments and Factions

Aeena/Fesha
An extremely xenophobic species, the Aeena have never been seen in person by another species (as far as is known).  Operating largely through their client species, the crystalline Fesha, the Aeena once warred with the Sapient Union.  They view the universe as theirs and all other species as thieves; their genocidal desires have been put on hold, however, as they realize the scale of opposition.

Though no longer openly hostile, their current goals and plans are unknown.

Glorians
A violent faction of humanity that has taken control of several hundred systems, they are violently opposed to the Sapient Union.  A highly militaristic government, they have warred with humanity, though the other species of the Sapient Union view it as an internal issue and refuse to get involved.

Gohhi
A multi-species territory in interstellar space, Gohhi is at a key location in known space, making it a mercantile center.
Controlled by Lord Executives, the heads of companies that are insanely wealthy, Gohhi is only loosely united and one of the last remaining bastions of private property.
All sorts of beings come to Gohhi seeking a fortune, but few ever find what they want.  For many, their dream ends in poverty and a slow death.

Latarren
A mysterious species that warred briefly with the Sapient Union in 2927.  Though the war was not large, the Latarren remain wary of the Union.

Hev Clans
Appearing like humanoid rodents of various sizes, some even armored, this species has spread widely across space, both known and unknown.  Their external colonizations took place in three major waves, and differing waves are known as Yellow, Blue, or Red.  The Yellow are generally viewed as more peaceful and settled into galactic culture, the blue are more ambitious but mainly mercantile, while the Red are the most expansionistic and violent.

Independent Systems
For every known interstellar species save the Bicet, there are systems that have elected to be independent.  They may remain in relative isolation and obscurity, though others join together in coalitions of systems that seek greater political leverage through collective bargaining.

The Sapient Union does not force any errant system to join its member states, and attempts to maintain friendly political and economic relationships with these systems.

This list is by far exhaustive, and when it becomes relevant, more will be added!

Alien Life

Life is common in Other-Terrestrial, so long as you mean something like single-celled lifeforms.  Our own solar system has several places with native life, though only on Earth did they grow larger than microbes.

On very few worlds have conditions been conducive towards life growing complex.  Complexity is not a goal, after all, but simply something that occurs if conditions make it advantageous and allow for it to occur.  It can only start if single cells find it advantageous to stick themselves together into a biomat and cooperate (a sheet of cells stuck together is what defines biological tissue).  Once these start forming into a sphere (the most efficient shape for a cell mat to take if it’s not attached to a surface), cells can begin specialization and life may start to grow complex.

Yet remember that life on earth existed for billions of years before this occurred.

On even fewer worlds has life developed complex intelligence, civilization, and tool-making.  Even on those worlds where this occurred, the conditions to actually escape their world were not always present, or the biology of the species may not have allowed for space travel.

Thus, while the Milky Way contains 100 thousand million stars and there are over 260,000 within a 250 light-year radius of Earth, and nearly all of these likely have multiple planets there are very few civilizations – likely less than 200 across the entire galaxy.

The majority of life encountered is carbon-based and requires water.  While other biologies can occur (such as the Star Angels), carbon has the great advantage of working very well as the basic building block of life and being far more common than its next nearest competitor, silicon.  Likewise, water as a solvent offers many advantages over similar liquid solvents that might work with silicon (one option being sulfuric acid!).  Like carbon, hydrogen and oxygen are very common elements in the universe.

Technology

In the 30th century, technology has advanced in incredible ways.

Fusion reactors are a robust technology that produce prodigious amounts of energy with very common fuels.

Artificial intelligence systems utilizing vast networks of data can seamlessly translate languages with such nuance that most don’t even realize that others speak a different language.  This works as well for exotic alien communication systems as it does for human languages.

In medical fields, nearly all ailments we know are treatable.  The common usage of sensors to monitor a person, the analysis of their genetic data, advanced simulations, storage and processing ability mean that changes in a person’s body are known before they even feel them.  A full understanding of each individual’s body also means treatments can be specifically tailored to the individual, all-but eliminating bad side-effects.

New methods of administering treatments like nano-technology allow pin-point treatment against cancerous cells, and the ability to reseal cut flesh means that deadly wounds and operations both can be fully repaired easily.

With senescence being pushed back to 120 years, humans can naturally live up to 150 years.  After this, our own biology simply limits lifepsans, but replacement organs and limbs can allow an individual to survive an indefinite period of time; the maximum lifespan of a human that opts to go more and more transhuman as their body fails has yet to be established.

Materials technology is perhaps the unsung hero of this new age; the ability to construct materials atom-by-atom perfectly means that an engineer can simply set the parameters they wish of a material and build it to match.

Yet limitations remain; teleportation is a pipe dream, power storage has sharp limitations, waste heat is a huge hazard for a ship, and most ships require vast amounts of reaction mass to move, making every gram matter.

And nothing can go faster than light.  Yet new physics allow intelligent species to circumvent this iron law . . .

Gravity Engine
For traveling through space, there is no method except for Newton’s third law; for every action there is an equal and opposite reaction.  The only way to move in a vacuum is by pushing material out of your vessel.  The more energetic it is, the more acceleration a ship can receive in return.  This means that, while advanced fusion reactors can easily heat up that mass, there still must be mass to eject.

Until gravity engines.  A unique feature of cratonic vessels as of yet, this technology allows a ship to thin the veil between our reality and the strange subspace known as zerospace.

With zerospace’s physics being in many ways different from our own, pseudo-gravity is created.  Though this force is not true gravity and decays, it is able to create enough force that a massive vessel can be pulled along.

For many ships, the uneven stress of such a pull could be catastrophic; on a cratonic vessel, however, the matter of the strange asteroid it was originally made from is able even out this force, allowing the ship to move without straining its structure, and without reaction mass.

This miracle technology has even greater applications, however.

Dashgates
Even within our solar system, most vessels take months or even years to reach a destination with traditional technologies.

But in Other-Terrestrial, humanity first defeated this problem through the creation of Dashgates.  These gateways used the same technology of later zerodrives to slip a ship “between” realities (at least to use layman’s parlance).  Though this cannot propel a ship faster than light, it can cut travel time from the fringes of a solar system down to mere hours.

This typically requires a gate at each end, though many ships will contain a one-time use dashbreak that will pull the ship back to normal space in case of a catastrophic failure.

This technology still remains in wide use within solar systems, as faster technologies come with other drawbacks that make their use near habitable spaces far less desirable.

Zerodrives
By far the most miraculous (AKA physics-defying technology) that has been discovered is the zerodrive.

By opening a hole to a subspace realm called zerospace, a ship is able to “dive” beneath reality and circumvent the speed of light.

Zerospace behaves in an extremely unpredictable way; even the best of neo-physics attempting to study it is largely speculation.  What is known allows for interstellar travel, however.

As a ship opens a zerospace portal, it is pulled forward by a force dubbed pseudo-gravity, and once it crosses the threshold this force continues, naturally increasing the ship’s speed far past the speed of light.

The reality of zerospace is not compatible with normal matter, requiring that the vessel create around itself a very powerful electromagnetic field.  While the ship may be shielded from this field, its presence outside of it is required or the ship’s matter will instantly disintegrate.  This electromagnetic shield is so robustly built in that most scarcely think about it, and a ship’s computer will automatically abort an attempt to jump if any errors are detected.

Zerospace possesses massive gravitational objects; some of these match up with phenomena in realspace, but others do not.  Through gravitational slingshotting, a ship may move towards its target exit point.  The distances it must travel in zerospace vary relative to the actual distance it seeks to cover in realspace.  Thus, travelling ten light years may take two hours or two days.

Certain paths have been found and remain consistent for unknown reasons; this creates ‘highways’ in zerospace are commonly traveled and certain locations (such as Gohhi) are located at the nexus of many common routes.

When a ship wishes to leave zerospace, it opens another portal, this time allowing it to return to realspace.

The interaction of the portal with realspace allows the ship to shed huge amounts of speed, and by the time it emerges it is under the cosmic speed limit.  Any remaining momentum it obtained from the zerospace travel is a “pseudo-force” and decays rapidly, meaning that within a fraction of a second of re-entry the ship is left only with the momentum it had before jumping.

A final, important caveat exists to zerospace travel; a ship may not stay ‘under’ for more than 70 hours.  Due to the fact that a ship continually accelerates in zerospace, after this point it attains a velocity so high that it cannot adequately shed that speed when it comes time to leave.  If a ship cannot reduce its speed to less than light speed, it cannot re-enter our reality.

One ship cannot detect another in zerospace.  They have no sensor range, therefore it is impossible to actually know what happens to a vessel if it remains in zerospace for longer than 70 hours.  This fact is calculated, and seems to be consistent with tests that had probes stay under longer than 70 hours.

For this reason, a ship rarely stays under for more than two days, and often takes several days before it submerges again.

Which is fine, as most ships do not even have their own zerodrives; only major governments or massive conglomerates typically are able to operate ships large enough to carry the multiple reactors necessary to power a zerodrive.  Most ships require at least seven reactors, and to charge the appropriate energy may take several days.

Cratonic ships, due to their unique makeup, are able to use significantly less energy to open zerospace portals, allowing them far greater freedom in a smaller size.  Nevertheless, they may still take many hours to charge for a dive.

For ships without their own zerodrives, zerogates can launch them to a destination where another gate can catch them, or a special transport vessel known as a ringship can open vast portals able to allow entire fleets to travel through zerospace.  Though they are ring-shaped, vessels do not fly through their ring; this is only the most efficient shape known for opening such vast portals.

Various strange health effects are known from zerospace travel, such as the Pavlona Shivers, submersion euhporia, and given longer-term trips even psychological instability.

All windows are covered and external sensors are deactivated while in zerospace, and the computers of most ships will not let crew change these facts.  Those who have managed to view zerospace despite this offer contradictory descriptions; some describe strange lights, others pure blackness.  Still others offer far more fanciful stories of demons, monsters, and visions of the past.  The idea that all would be black is most commonly stated by scientists, as there is no light as we know it in zerospace, thus there is no way to see anything.  However, some vocal physicists say this entirely wrong and offer many mathematical explanations why.

Research into this is banned by every government; the primary reason is the high proportion of researchers in this area who become suicidal or even homicidal.

Common wisdom is simply that minds of our universe did not evolve being able to comprehend something they cannot comprehend.  However rhetorical the statement is, few can argue with it.

Communication with a ship in zerospace is a very expensive thing; however, opening tiny zerospace portals to send messages to distant antenna is a well-developed technology.  Certain forms of signals are still able to propagate in zerospace, and so long as the receiver opens a portal at the appropriate time (or simply opens and checks for an incoming signal once every few seconds; military starships do this), it can receive instantaneous information from across known space.

Oddly, no one seems to comment on the old idea that this could allow causality-breaking.

Weaponry and Defenses

Space combat takes place in three specific zones.  In this, Other-Terrestrial obeys the laws of physics.

Streaking missiles

Long Range
Primary Weapons: Missiles and Lances
Light-minutes or hours out, your latest intelligence on enemy movements will be old.  You cannot know what way your enemy might maneuver in this time, so dumb weapons are nearly useless.  Only intelligent missiles that can correct their course have a decent chance of hitting the enemy.

Missiles are typically launched in massed volleys to help overwhelm defenses and ensure hits.  The launchers, therefore, are built with this in mind and load magazines of missiles that can be quickly ejected, then fire off together.

These missiles will be highly maneuverable, able to change course and jump in very randomized ways to help defend against counter-fire.  Nevertheless, only high numbers will be able to get through defenses and land hits.  These requirements mean that they will tend to be small and designed to be as cheap as possible.  If you’re going to firing hundreds in the hopes of a few getting through, you don’t want them all to cost exorbitant amounts.

The warheads will be nuclear, may carry submunitions, or have no warhead at all; travelling at a high enough velocity will give the projectile itself more energy than any chemical weapon.

Lances are another variety of weapon that are used at times; these heavy rockets contain a nuclear shaped charge.  When detonated, a plate of dense material is turned into a hyper-energetic shot of plasma.

Lances can be detonated at great ranges and still have a powerful effect upon their target, but suffer some key disadvantages; they are typically larger and more complex than most missiles, and are therefore easier to identify.  Once identified, they can be targeted with interceptor missiles or long-range lasers and destroyed.

Medium Range
Primary Weapons: Coilguns, Lasers
Within ranges of a few light-seconds, lasers become viable weapons.  While most ships are effectively armored against a laser cutting through their hull, attacks on soft targets such as sensors or weapons is viable – even if not enough to destroy these systems, they may effectively blind them.

Notably, these lasers will not be continunous beams, but intense pulsed beams.  Rather than melting, they will explosively convert the surface of a target into plasma.  The effect would be more akin to an explosive shell going off on the surface of the target.

Incidentally, lasers also make a great method of communicating privately at long ranges!  Unless your lasers are poorly shielded and others can read the heating and cooling of the commmunication laser and parse it out, hmm . . .

Coilguns, which use a coiled electromagnetic to accelerate projectiles to incredible speeds (up to an appreciable fraction of lightspeed) will be incredibly effective.

Due to both weapons travelling so quickly, dodging them is nearly impossible.

A coilgun shell will be mostly an intert lump; the acceleration they experience is so extreme that so any complex technology inside is unlikely to survive.  Some specialty rounds do exist, however, such as splitter shells, which use precise materials science to allow the shells to break apart in somewhat-predictable ways at a given distance; this long-range shotgun can be used for bracketing an enemy ship in lot of smaller pieces, though more often it is used to counter massed missile barrages.

The energy of a coilgun shell will be so great that no armor can stop it.  There is, effectively, no defense but to avoid being hit.

These weapons will come in different scales; the three massive coilguns built down the Craton’s centerline could launch a bus-sized projectile (or, at sane speeds, a Response Team shuttle!).  Smaller, shorter weapons could be turret-mounted, though they wouldn’t be able to launch projectiles to as nearly high speeds.

Close Range
Primary Weapons: Point-Defense Cannons, Dumb Shells

Within a few kilometers, even “slow” projectiles will be able to hit enemy targets.  Point-Defense Cannons, normally a defensive systems for intercepting enemy missiles, can be used to fire upon enemy ships.  Despite being energetic, against very large warships these will have very little effect – but could be effective at targeting specific soft points, such as sensors or other weapon systems.

Dumb-firing artillery cannons are still possible weapons for space combat at short ranges!  Firing explosive shells, they could bracket and tear holes in an enemy vessel, though deeper penetration might be problematic.  These weapons would, however, have one very great advantage; they would be cheap.

Combat drones ready for launch

Active Defenses
Various forms of defenses will exist for various weapons.

Drones will be a major component of space defense; these autonomous vehicles can be centrally controlled, have mother drones with lots of “dumb” babies, or can possess a simple AI – or all three to some degree.

Some will possess weapons of their own and will attempt to shoot down enemy missiles or even put themselves in the path of projectiles if necessary.  These drones will also be extra eyes and ears for the ship, or be able to effect in-battle repairs if necessary.

In close-range, drones can attack enemy ships directly through kamikaze or strafing key targets.  However, their size will mean they are also very easy targets.

A ship can only carry so many drones, however, and they are a valuable resource.  To lose your drone defenses will leave your ship highly vulnerable.

For dumb-fired weapons, simply avoiding being hit is an option, and even outside of battle many ships will make small, erratic course changes in case an attack is already on its way and just hasn’t been seen yet.  As ranges shrink, though, maneuver becomes less viable as a defense; a coilgun or laser simply moves too fast to be avoided if the enemy is within proper range.  Missiles, however, would be nearly impossible to avoid; in real life, they simply are far more manueverable than any ship could be and will catch the target if not interfered with.

Against missiles, Point-Defense Cannons and lasers will be the main form of defense, with defensive coilgun rounds being a secondary option.  Lasers can destroy a missile at a touch, meaning that the main thing holding them back is how quickly they can orient to the next target (though missiles would jump about erratically with maneuvering thrusters to make themselves harder targets).

But lasers also generate a lot of heat; getting rid of this heat is extremely difficult in space, so lasers can quickly get overwhelmed by targets.  For use against space debris, however, they are perfect, and any ship that is going to travel a decent distance would carry them.

PDCs are better weapons against missiles, able to bracket them with large volumes of projectiles, tearing them apart and destroying them.

Passive Defensives
There are no ‘energy shields’ in Other-Terrestrial.  No physics has been discovered to allow these to exist, and even despite hundreds of years of scientific advancements (and a few non-scientific ones), these remain in the realm of fiction.

Likewise, stealth is an impossibility in space; ships generate so much heat that parts of them will literally glow.  Disguise, however, as a friendly or neutral vessel or even as a derelict, may be possible.

Almost all ships that spend time out in the Dark will be equipped with an armored nose cone.  This is simply a conical disk of armor that you will point in your direction of travel (or in the direction you expect weapons to come from).

On other parts of the ship will be something called a whipple shield; this consists of multiple layers of thin armor.  When small objects (<1cm) hit the shield, they will pierce the layers, but break up and disperse in the process, allowing the armor underneath to better withstand the impacts.  These are in use today in the real world!

Underneath the whipple shield will be heavier layers of armor; on the Craton, this area is largely made up of cratonic rock; parts of the original strange asteroid.  This matter is extremely durable, and as so much was available from hollowing out the asteroid it was readily available for use as armor.

Other vessels without cratonic rock will use heavy plates of layered materials; the layering will matter, because some cosmic rays could radioactive certain materials.  The most embarrassing way to die in space would be because your own ship became radioactive and killed you!

The Eldritch

There is, of course, one last aspect to the universe of Other-Terrestial, something that sets it apart.

The eldritch.

The Sapient Union calls these entities ‘Leviathans’.  They refer to matter of this type as tenkionic, and have named the force-carrier particle the krahteon.

Yet they do not understand its true nature.

These are not concepts of physics like we can understand, Leviathans are not simply a novel form of life.

There is no word for them but gods.  They are beings that exist on both higher and lower planes; like an iceberg that extends deep into the sea but also so far into the sky that the top is invisible.  They may present before us as physical beings or be nearly impossible to detect.

Around each of them, reality itself is warped and twisted; normal matter coming within this radius, known as the Reality Break Shadow, is itself altered.  Metal may crawl like spiders or flow in strange directions like water, human minds shatter, and bodies can be twisted or become riddled with cancerous tissues.

They dwarf us.  We are insgificant to them.  They are a force of a nature we can never understand, that we will go mad trying to know.

Across the universe, they have left marks, some of which we can find, other times that we do not understand the significance of.  Some of them have whispered into the dreams of beings since they could first see the light of a dawning sun and understand its significance.

They were there when the first star flared to life and will be there when the last dims.  They are waiting.

But for what?

Episode 8 – Showing the Flag, part 21

New to Other-Terrestrial? Check here! Or if you need to, jump to the beginning of the episode here!


Trevod did not wait for any sign to start the race, darting off immediately, and Brooks spurred Rebel on to catch up.  He leaned low and forward in the saddle, trying not to dig his heels in too hard.

Trevod was riding far better in his saddle now; perhaps his poor skill before had been feigned, but-

Brooks had raced on varnia for six months in Gleise 329.

“Faster,” Brooks said to the horse.  “You don’t want him to win any more than I do!”

Rebel ate up the ground between them.

Nose to nose, Rebel began to pull ahead, and he saw the surprise on Trevod’s face.

“You win!” he cried, pulling back on the reins of his horse, forcing it to a quick stop.  Brooks rode on a little further, letting Rebel bleed off his energy a slower, before looping back around to reach Trevod.

“You’re the first to beat me in a long time.  I should hire better trainers,” Trevod said.  Annoyance creased his face, making his jovial attitude come off as false.

“They’re afraid to beat you,” Brooks told him with candor.

“And you seem to relish it,” Trevod said distastefully.

“They work for you.  I don’t.”

“You didn’t seem very comfortable in the saddle at first.”

“I’m used to riding other things,” Brooks said evasively.

“I’ll have to find out what and get better than you at riding them,” Trevod said with a laugh.  “Just so I can beat you on those.”

Brooks could actually imagine him doing that.

“Let’s rest the horses,” Brooks said, deciding he could take more control here.

“A fine idea,” Trevod agreed.

They rode closer to a copse of trees, where Brooks now saw a pleasant stream gurgling.

They got off the horses, looping the reins over the limbs of a tree, and Trevod moved towards some of the plants, kneeling to peer at the leaves.  They were a dark color, coming apart into a slimy mush as Trevod touched them.

“Tsk.  I keep hiring the best gardeners in the galaxy, and they can’t keep the plants from dying.”

“You’ve got a desert plant next to tropical plants and a stream.  The air is too humid, and it’s causing them to rot,” Brooks said.

Trevod looked up at him.  “Oh, are you familiar with them from Earth?”

“No,” Brooks replied.  “I just know basic biology and botany.  The leaves are small and hairy, to preserve water.  But they’re trapping it in the humidity, letting mold grow.  You can give it all the chemicals and treatments you want, but you can’t change basic physics.”

“I wonder why they never told me,” Trevod wondered idly.

“Probably afraid to speak their minds,” Brooks said.

Trevod looked over at him and smiled.  “Perhaps I should hire you, Brooks.  You’d surely do better.”

Brooks’s return smile was thin.  “You could not afford me.”

“Oh?  Every man has a price – what is yours?”

“Everything,” Brooks replied, with no warmth in his voice.

Trevod still seemed amused.  “And what would that leave me?”

“Your life,” Brooks told him.

Trevod looked less pleased.  He stood up.

“I’d like you more, I think, if not for the political differences between us,” Trevod noted.  “It’s a shame that it keeps coming up.  You’re an interesting man, Brooks.  Few people would speak so brazenly to me on my own station, in my system.”

“That way of thinking is part of the difference between us, and it’s too big to just get over,” Brooks replied.

“Which part?”

“The idea that Gohhi or this station are yours.  There are people dying from a lack of basic needs in nearby stations, and here you are racing horses in green fields.  Do you see the problem?”

“I earned everything I own,” Trevod replied quickly.

“I didn’t notice you working trillions of times harder than others as we raced,” Brooks replied.

Trevod shook his head.  “You’ll just never understand.  Or at least you’re trained to keep in your cage and be happy with little.  Don’t you realize how much more a man as effective as you could have out here?”

“More than I could ever need, like you?” Brooks asked.  There was not venom in his voice now, the question legitimate.  “What would I do with more than I could use?  At some point it’s just useless.  A rigged game that traps you as much as it does the workers who create the wealth you hoard.”

“You say it like it means nothing to me,” Trevod replied.  “Like personal and private property are different things.  But I tell you, Captain, this is all personal to me.  This horse, these trees, the land itself.  I built it – why shouldn’t it be mine?”

“You’re confusing feelings with economic relationships,” Brooks told him.  “You should know better – you’re not a child.  You have a specific relationship to material reality, as does everything else.”

Trevod said nothing, but walked back over to his horse, stroking its face.  His face was set in angry lines, and he was silent a long time.

Brooks was content to simply wait, watching the man and waiting for him.

“Turn Jan Holdur over to my security service,” the man finally said.  His hands in tight fists, he turned to face Brooks.  “I’ll make sure he sees a proper punishment.”

Brooks went to Rebel and undid his reins as well, stroking the horse’s nose while it pushed its face against him.

“I can’t do that,” Brooks said.  “His crime was committed on a Sapient Union ship.”

“Now you’re being naive, Captain.  I’ll get Holdur brought back to where he belongs either way.  You’re just being pedantic for the sake of making a point.”

Brooks looked to pit him with a glare.  “Yes.  The man committed his crime against a Union citizen, and he’s not going to get off because he has money and family connections.”

Trevod shrugged.  “I’ll just go above you.  I’ll raise a fuss and your superiors will order you to hand him over to me.”

“Maybe they will.  Probably not,” Brooks replied.

A silence fell between them a moment, and Brooks welcomed the return of peace.

But Trevod spoke again eventually.  “I heard about an incident near the boarding ramp to your ship.”

“Yes.  It was unfortunate that a man had to die, but he threatened a security officer and moved towards them aggressively,” Brooks replied evenly.

He had hoped the man would not weaponize this.  But he knew it had been a naive hope.

“It is a pity,” Trevod said.  “He was an independent operator, not connected to me or the other Lord Executives, and was in the wrong.  He crossed onto your side.”

“The same with Holdur,” Brooks added.

“Yes, but he’s-”  Trevod stopped himself, then rephrased.  “It’s different and you know it.”

Brooks smiled to Trevod now.  “It was nice riding again.  I think I had best go.”

He moved to remount the horse, but saw now that a wheeled vehicle was approaching.  He glanced to Trevod.

“The driver will take you back to your shuttle,” Trevod said.  “Think on what I said, Brooks.  I’ll have Jan Holdur back.  His family won’t let you crucify him for his wealth.”

The vehicle rolled up and Brooks gave Rebel one more pat before heading over.  A few of the stablehands got out, ignoring him and moving over to their master.

“We’ll crucify him for being an attempted murderer,” Brooks said to Trevod as he got in the vehicle.


< Ep 8 Part 20 | Ep 8 Part 22 >

Episode 8 – Showing the Flag, part 16

New to Other-Terrestrial? Check here! Or if you need to, jump to the beginning of the episode here!


Everything was red.

A fist, clenched around a stiletto, stabbed down into him.  It penetrated his skull and he felt, with perfect clarity, the blade as it began to enter his brain.

Urle sat up suddenly, gasping for air.  Sweat clung to his body and his eyes darted around frantically.

This was his office, not the dirty backroom where Bror Jackson had met his death.

His skull hurt, but his scans did not detect any stabbing injury above his eye.  The phantom pain remained, however.

He ran another scan on the part he’d gotten installed.  The previous owner, before dying, had the foresight to record his own death, and rig it to hide and then play for whoever this part was next installed in.  It was only a port – probably why it got overlooked by cleaners, he thought.

He had copied the code, as much as was left, to preserve something of Bror Jackson.  Otherwise he was only remembered by his digital self, going by JaxIn, who existed in his own private world generated on pirated servers on the Gohhi main hub . . .

Who knew he’d even last before someone discovered him and just deleted him?  The thought made Urle wonder if he should offer to take the man out, but he could only copy him at best.  Nevermind the fact that getting back into that server hub without a benefactor’s help would be nearly impossible and highly illegal.

But despite removing all trace of the man’s code from his parts, the memory still haunted Urle.

It was hard to forget dying.  And he couldn’t just wipe it from his wetware.

He held up his hand, but it wasn’t shaking at least.

That didn’t mean he felt okay.  Damn it.

A light flashed in his HUD as a message came in.  It was from Zeela.

“Sending an immigrant interviewee up to you.  Wasn’t sure how to handle him.”

Urle looked over the attached data, and saw the man’s name was Cathal Sair, and he was a priest . . .

Of the Esoteric Order.

There was a whole history for the man, from childhood up until yesterday.  He absorbed it in a mere moment, his processors sifting the data.

There was nothing amiss; the man was as straightforward as they came, had no legal judgments against him and didn’t own much.  His church had apparently begun this process three years ago.

There was a note at the end of his file, left by Jaya Yaepanaya.

“Individual appears to have aided Apollonia Nor in returning to the ship after she became lost.  Motivations unknown – be on alert.”

Well, that certainly coincided with his own feelings here.

Despite Kell saying that they were involved in recent violence on the abandoned station where Hoc Rem had been holed up, those people had identified themselves as the Silent Hand, not Esoteric Order.

The Order was noted as being ‘of minor concern’ by Sapient Union Intelligence, the lowest rating for a religious order, and was not considered a cult of concern by the Cultural Bureau.

While Kell did not lie, he may not know the whole truth, either.

No matter how he and Jaya felt, or what they suspected, they had no evidence that the man was anything but a strong adherent of a space-age faith.  The computer immigration system gave him close to the maximum reliability rating and recommended him as an optimal choice.

A tone came, telling him that Cathal Sair was approaching.

He opened the door, sending a signal to guide the man in, and closed his file.  It was time to just use his judgment.  That was a part of his job, after all.

The man entered.  He was handsome, with blonde hair and piercing green eyes.  He was wearing a simple brown robe with a short shoulder cloak of the same color.  It was ornamented only with a pin over his right breast.

“Please sit, Mr. Sair,” he said.

“If you don’t mind, I prefer ‘Father’,” he replied.  “So long as you are comfortable with it.”

Urle felt no strong feelings either way.  “That’s fine, Father.”

The man sat, watching him serenely.  His biometrics were all very calm.

“Okay, so I suppose I’d like to ask first – why do you wish to live on the Craton?” Urle started.

“I have been ordered here by my superiors, to be honest,” Father Sair replied.  “But I cannot say that I mind.  This ship is famous, and would be a fascinating place to live.”

“I can confirm that much,” Urle replied pleasantly.  “But this is not your choice?”

“No – I was only informed this morning, as a matter of fact.  But I was not anyone special when the application was first made – they only reserved the slot and then decided that I was the appropriate choice a few months ago.”

“Are you certain you are willing to take up life on the ship?” Urle asked.  “We may not be back to Gohhi for years.  If you wanted to leave, it could prove difficult to get back here, Father Sair.”

“Gohhi is not my home,” the man replied.  “Well – let me be honest, I have lived here most of my life.  But while I feel I do good here, and would be willing to stay, if I am called elsewhere, then I will go without hesitation.”  A smile tugged on his lips.  “Even better if it’s someplace nice.”

“I see,” Urle said, leaning back.  “What exactly would you do on the ship?”

“I shall preach to the faithful, in accordance with Sapient Union regulations,” Sair replied.  “I will only have a flock of two, it seems, but if others became curious enough to come to me, perhaps it could grow.”

Which was a prudent answer.  The Sapient Union tolerated religions, but did not let them proselytize publicly.  People had to seek them out if they were interested.

Urle did not expect the man would get much of a following on the ship, but it was always possible.  He did not like that thought, personally.  A lot of headaches could spring from it.

But it was not a reason to deny the man acceptance onto the ship.

“Are you bothered by the Union’s atheism?” he asked.

“No, I am not bothered.  Some people can find their own way to the Infinite – which is our way of saying God, I suppose – but others may need some guidance.  We are here for the latter, and have no quarrel with those who feel they can guide themselves.”

“Would you have issue with any other religious figures, if you were to encounter them on the ship?”

“No.  We are friendly with all sects and beliefs that exist around us on Gohhi, after all.  Public records will make clear – we have never had a hostile interaction with any other belief.”

“And what about criminals?  Ever have trouble with them?  Have you ever had to . . . do anything to defend yourselves?”

Urle did not want to give away too much or mention the Silent Hand . . . but perhaps the man would let something slip.

Instead, Sair just looked puzzled.  “We are rarely accosted, but when we have been we prefer to give the attackers our money if they need it.  A few times we’ve had to contact station security, but I would say most of the time we are simply able to talk people down.  Theft is so often a result of poverty, I think we can both agree?  And while we cannot cure that for people, we can at least work to soothe the damage that unrestrained capitalism does to the soul.”

Urle found himself somewhat impressed by the answer, not expecting the man to be this eloquent.

“Just one last thread, Father – do you know Apollonia Nor?” he asked.

Sair actually looked surprised.  “The young woman from a few days ago?  Yes, I helped her back to this ship.”

“Why did you help her?” Urle asked him, leaning forward.

He did not expect any crazy admission, but he did want to get a baseline on the man when he was caught off-guard.

“She was lost and asked for help,” Sair replied.  “That was all.”

Urle nodded.  “Well, we’re grateful to you for bringing her back to us.”

He considered now, as Sair went back to his typical tranquility.

He actually felt better after meeting the man.  He may be a priest, who had been considered strange and untrustworthy for hundreds of years in most human systems, but this man seemed about as open and honest as could be.

“All right, Father Sair.  Welcome to the Craton,” Urle said.

The young priest’s face grew into a larger smile, and he leaned forward to take Urle’s hand when a red light suddenly flashed on the desk.

Sair froze, as did Urle.

An emergency message came through his system;

“There’s trouble at the boarding ramp.”

“Excuse me,” Urle said, rising quickly.  “I need to go.”

“Of course,” Sair said.  “Thank you, Commander.”


< Ep 8 Part 15 | Ep 8 Part 17 >

Episode 8 – Showing the Flag, part 11

New to Other-Terrestrial? Check here! Or if you need to, jump to the beginning of the episode here!


Clumping through the doorway with less grace than she would have liked, Pirra kicked off her boots wearily and then leaned against the wall with a long, deep whistle.

“That kinda day, huh?” Alexander asked.

Her eyes had drifted closed, but they snapped open and onto him.  “Not worse than any other lately.  You wouldn’t believe the amount of administrative work they’ve got me doing now!”

“Tell me about it,” he replied with a grimace.  “I spent all day having to fill out forms just to propose my latest study.”

“Bureaucracy, the devil we can’t live without,” she sighed.  “But wait, new project?  Is it your rewrite on . . . what are they called again, diddylions?”

“Dandelions!” he replied, grinning.  The word was difficult for a Dessei to pronounce.  “They were once a very common Earth plant, driven to extinction in the ecological collapses.  But yes . . . finally I’m going to reconstruct them!”

“Oh, that’s great!  I know you’ve been wanting to get started on that for years!”

“This time, the academy assures me, they’re going to sponsor me.”  He took a deep breath.  “I just still have to wade through the paperwork.”

“Good luck.  It’s certainly more useful than the paperwork I have to fill out,” she replied with good-cheered grumbling.

“And speaking of that . . .” Alexander went on.  “How’s this attempted murder case going . . . ?”

“Oh, that’s the biggest taker of my time.  We’ve got to go over every inch the man stepped on the ship.  I’ve got a pile of medical reports on his augments and state of mind over the last day to go through . . .”

“I just can’t believe the man thought he could get away with it,” Alexander said.  “What was he thinking?”

“I have no idea.  When we brought him in he yelled something about the ship being outside of anyone’s jurisdiction.  And I guess technically there’s a gap of about two hundred meters where that’s true . . .”  She shook her head.  “I just can’t believe anyone would think there wasn’t legal precedent for this.  It was a Union shuttle, so he’s fully in our jurisdiction.”

Alexander listened carefully – he had always been a good listener, she thought, and when she was finished he gestured her towards the main room.

“Well, you can leave that all at the door.  Come on, I’ve got dinner ready,” he said, waving her to follow.  “I made your favorite – streakfish with guava.”

“Oh, you’re the best husband,” she said playfully, running up behind him and hugging his head.  She pecked the closest thing she could manage to a kiss onto the back of it, making him laugh.

Sitting down, he pushed a plate towards her.

It even looked like he’d cooked it well – and he definitely had made it, as the only other beings on the ship that could cook it at all were the AI chefs.  And despite her fiddling with the preferences, on this particular dish they never did it justice.

“So, did you decide on the last officer to fill the slot on your team?” he asked.

Pirra tore her eyes off the streakfish.  “No,” she said quickly.  “I’m still weighing my options.”

“Really?” he asked, surprised.  “It’s been awhile . . . is the choice that hard?”

Taking a fork, she jabbed at the streakfish distractedly.  “Yes and no,” she replied.  “I’ve got a candidate, but I’m unsure about him.”

“Who is it?” he asked.

“Kessissiin,” she replied shortly.

Alexander didn’t reply immediately, frowning and looking down at his own food.  He was not eating streakfish, but an Earth fish that was actually edible to him.

She now poked at the gauva – which was not true Earth guava, merely a very clever genetic recreation palatable to Dessei.

Sighing, she stabbed the fruit, then tilted her head back, opening her mouth.

Under the area that a human might call a chin, near where her head met her neck, the throat pouch opened wide, its teeth downward pointing.

Dropping the guave in whole, she closed it, her narrow throat stretching visibly as it went down.

Alexander had long gotten used to the sight of her kind’s way of eating, though many humans were quite alarmed to see a wide open maw whenever they ate.  Some even though the singer on their face was how they ingested!  They’d starve as a species if that was the case.

In a moment she’d swallow her streakfish down whole as well, which would be quite a bit more dramatic a sight.

“I just am not sure if-” she began, picking back up the conversation – only to be interrupted as a request for entry came from the front door.

She jumped slightly, as if caught doing something wrong, but then stood before Alexander could.

“I’ll get it,” she said, and hurried off to the door.

Her system told her that it was Cassandra Caraval, and she hesitated before answering it, watching the woman on the external camera.

The woman was standing there patiently, looking slightly nervous but still smiling pleasantly.

Nothing about it was suspicious, but Pirra still felt off about her.

Alexander must have noticed her hesitation in actually opening the door, as she heard him rise in the other room and start walking her way.

She opened the door.

“Hello,” Cassandra said pleasantly.  “I hope it’s not a bad time.”

“We were eating dinner,” Pirra said, trying to not sound defensive.  Though Dessei were usually defensive around meal-time, in ancient times feeling vulnerable both during and after.

“I apologize . . .”

Alexander walked up.  “Oh, Cass, what’s up?” he asked happily, smiling brightly.

Pirra was happy to let him butt in.  She moved to the side, feeling a slight bit of guilt at her demeanor, but her unease with the woman’s return was hard to hide.

“I did not mean to intrude, I only wanted to extend an invitation,” she said.  “Iago and I were hoping you’d join us for dinner tomorrow night.”

Pirra said nothing.  But Alexander was prepared.

“Oh, that would be wonderful!” he said.  “Though you know that Dessei have some unique eating habits compared to humans, right?”

“Yes, I know,” she said.  “And of course Iago and Elliot know,” she added.  Her eyes went to Pirra.

“Yes, we’ll be happy to come,” Pirra said, forcing a cheerful demeanor.

“Great, I am so pleased,” Cassandra said, nearly gushing with relief.  “I wasn’t sure if . . .  Ah, well, it’s all well.”

“He’s my close friend, and you were always a friend as well,” Alexander said.  “Would 1800 be good?”

“That would be perfect.  Don’t worry about bringing anything, we’ll be sure to have everything Pirra could want!”

She left, and Alexander closed the door, arching one eyebrow to Pirra.

“Don’t say anything,” she said.  “I accepted, didn’t I?”

“I didn’t say anything about it,” he replied, putting his hands up.  “I know it’s hard for you to accept that she’s back, but . . .”  He trailed off, lost in his head for a moment.  Lines on his face went deeper.  “I’m just really glad for Iago.  He’s my best friend and he wouldn’t even talk to me for weeks – so if he’s doing better, I’m only thankful for that.”

At least she could agree with that.  Iago had been a good friend to her, as well.

She went back to the living room, though Alexander lingered in the hall.

As delicious as the streakfish looked, she wasn’t sure she could eat it all now.  She felt too flustered.

Taking a knife, she slit it in half, and swallowed that as Alexander came back in.

“Saving room, huh?” he said pleasantly.

“Yeah.  I didn’t want the rest of my evening to be just sitting around digesting.”

“Oh, so did you have some plans?” he asked, a grin slipping onto his face.

She looked back at him, her crest showing her own amusement.  “I’m sure we can think of something to do . . .”


< Ep 8 Part 10 | Ep 8 Part 12 >

AI Generated Art – Rejects

Despite how good some of the art has turned out, there’s a lot of trial and error. I was mostly doing this when I was too tired in the evening to edit properly, and it turned out to be fun, even if most attempts were misses. Here’s some memorable ones (with a few others on Apollonia’s post).

Attempts at the Craton have never turned out well.

I have no idea why it’s just a yellow technicolor sphere.
This one is somewhat closer, though still not great. A least it looks like a ship! The general shape is right, though the Craton has very long and thin towers with lasers on them (navigation lasers for incinerating space debris or incoming enemy missiles), and trailing heat radiators. The front also has a large shield cone and there are visible surface areas that are still rock from the cratonic asteroid it was created from.

Attempts at Urle have gone one of two directions.

Excessively handsome face on a fully-robot body OR

Fully cyber robot-code-machine man.

None of these are quite what Urle looks like.


Attempts for Pirra have all been doomed to failure, but this one is interesting.

I rather like the general elements of the body. It looks inhuman and neat, though Dessei are much thinner than humans. However, the general coloration is quite good. The lack of head, though . . .
This one at least got a head, though it looks like some kind of alien goblin.
The AI went full avant garde.
It got too obsessed with feathers for awhile and really wanted to make Pirra human even though I did not include words implying that.
This is fairly close, though Pirra’s head is not this human-like. It’s almost perfectly round, to be honest, and she has no noticeable cheeks like this. Or ears. Or lips. Okay, this is nothing like her.

Finally I’ll throw out a couple more Apollonia rejects!

This one reminds me of a young singer/actress who worked for Disney, though her name escapes me.
This one is real nightmare fuel. And I have no idea why it started to create a second image on the left.

Okay, tomorrow will be the cover reveal for Episode 7! Stay tuned!

AI Generated Art – Jaya Yaepanaya

Continuing with AI-generated art, here is Jaya!

This one came out excellent, really capturing the character well – as well as having a fantastic space background! This really has future “photo day background” vibes.

As per usual, I should add that the uniform is not accurate to the SU, just the best the AI could do with generating a blue space uniform. It really is impressive how good it does, though, even if we get odd things like a red tie turning blue and becoming buttons.

This image was a close runner-up:

Though it does not quite look . . . human.

Tomorrow, as a treat, I will show off some of the more horrifying results I got . . . including my attempts at Urle, the Craton, and Pirra! Trust me, they’re not great.

AI Generated Art – Apollonia Nor

Continuing in showing the AI-generated images I’ve created of characters, here is Apollonia!

She’s in her purple phase.

Admittedly this one came out too perfect, almost model-like. But the angularity of her face and her tired eyes seem spot-on for someone who has been malnourished and living on the margins all her life. I told it that her eyes were violet, but the AI translated this into her hair and lips . . . I suppose she could take on this look, but she’s actually much more plain.

The AI put her outside in space, not me, I swear.

This image is probably closer in some ways. Apollonia is not beautiful, and her hair is very dark. She is very pale, but not . . . paper white as above.

It can be surprisingly hard to get decent images out of the program. I had a lot of them turn out in very disturbing forms, like this.

Another interesting, slightly less disturbing (but still inaccurate image) is this one:

As yet, I’ve had very little luck with characters who are different than normal humans, IE Urle with his cybernetics or alien characters. Or the Craton itself, for that matter! I’m going to have to find a good artist who can do spaceships for that . . .

I’ve been trying to create quite a number of images, to be honest

Episode 7 Delay

I had hoped to get Episode 7 out starting this Monday, but it will be delayed until next week! Last week has just been busy as hell for me, and while I’m making progress in editing, it is not quite ready for release.

I’ll be waiting until next Monday FOR TRADITION!

In the meantime, however, I’ve been playing around with an art generator program (that I also use for generating cover arts). This week I’ll be sharing some COHERENT images I’ve generated that give good ideas of what some characters look like!

First, let’s start with Brooks!

I generated several images of him that I thought came out fairly well. The uniform is simply the result of saying “dark blue uniform” and is not an accurate depiction of what Sapient Union officer uniforms look like (I have art of those in the works, though!). Nor does Brooks wear a tie.

This second image is similar to the first, but this time the AI decided to put a helmet on him! I suppose it’s meant to be a space helmet, and it is rather neat, I must admit.

Stay tuned for Wednesday, when I will show my results for Apollonia!